The Game Baby Steps Features Among the Most Impactful Choices I Have Ever Encountered in Video Games
I've dealt with some difficult choices in video games. Certain choices I made in Life is Strange still haunt me. Ghost of Tsushima's final sequence made me put my controller down for a good 10 minutes while I weighed my options. I am accountable for so many Krogan fatalities in the Mass Effect series that I wish I could undo. None of those moments measure up to what now might be the most difficult decision I've faced in a video game — and it concerns a enormous set of steps.
Baby Steps, the newest release from the makers of Ape Out, isn’t exactly a selection-based adventure. Definitely not in any traditional sense. You simply have to explore a expansive environment as Nate, a onesie-wearing manchild who can barely stand on his unsteady feet. It seems like a setup for annoyance, but Baby Steps’s power lies in its unexpectedly meaningful plot that will catch you off guard when you’re least expecting it. There’s no situation that exemplifies that strength like a pivotal decision that I can’t stop thinking about.
Spoiler Warning
Some background information is required here. Baby Steps game starts when the protagonist is suddenly taken from his family's basement and into a magical realm. He quickly discovers that moving around in it is a difficulty, as a lifetime spent as a inactive individual have atrophied his limbs. The slapstick elements of it all arises from gamers directing Nate gradually, trying to maintain his balance.
Nate requires assistance, but he has trouble voicing that to others. Throughout his hero’s journey, he meets a group of unusual individuals in the world who all offer to help him out. A self-assured trekker tries to give Nate a map, but he clumsily declines in the game’s most hilarious scene. When he falls into an trapping cavity and is presented with a ladder, he tries to play it off like he can manage alone and truly prefers to be stuck in the hole. During the narrative, you experience no shortage of frustrating vignettes where Nate complicates his own situation because he’s not confident enough to take support.
The Pivotal Moment
This culminates in Baby Steps game’s one true moment of selection. As Nate nears the end his quest, he realizes that he must climb to the top of a frosty elevation. The default guardian of the world (who Nate has consistently evaded up to this point) comes to tell him that there are two ways up. If he’s prepared for difficulty, he can take an extremely long and dangerous hiking trail dubbed The Manbreaker. It is the most formidable barrier Baby Steps has to offer; attempting it appears unwise to any person.
But there’s a other possibility: He can simply ascend a gigantic spiral staircase instead and arrive at the peak in a few minutes. The single stipulation? He’ll have to address the guardian “Master” from now on if he takes the easy route.
A Difficult Selection
I am absolutely sincere when I say that this is an agonizing choice in context. It’s every one of Nate's doubts about himself culminating in a single ridiculous instant. A portion of Nate's adventure is centered around the fact that he’s unconfident of his physique and male identity. Every time he sees that impressive outdoorsman, it’s a difficult memory of everything he’s not. Attempting The Obstacle could be a instance where he can show that he’s as competent as his imagined opponent, but that path is likely filled with more humiliating failures. Is it worth suffering just to prove a point?
The stairs, on the contrary, provide Nate with another significant opportunity to either accept or reject help. The player has no choice in whether or not they turn away a map, but they can decide to give Nate a break and choose the staircase. It ought to be an easy choice, but Baby Steps is exceptionally cunning about making you feel paranoid anytime you see a simple solution. The environment includes intentional pitfalls that change a secure way into a obstacle instantly. Could the steps yet another trap? Will Nate get at the peak just to be fooled by some last-second gag? And more concerning, is he willing to be emasculated another time by being forced to call some weirdo Lord?
No Correct Answer
The excellence of that situation is that there’s no perfect selection. Each path results in a authentic instance of personal growth and emotional release for Nate. If you decide to take on The Manbreaker, it’s an existential win. Nate at last receives a chance to prove that he’s as competent as everyone else, voluntarily accepting a challenging way rather than struggling through one that he has no alternative but to take. It’s challenging, and perhaps unwise, but it’s the moment of strength that he craves.
But there’s no disgrace in the stairs either. To opt for that way is to finally allow Nate to take support. And when he does, he realizes that there’s no real catch awaiting him. The staircase is not a trick. They go on for a long time, but they’re simple to climb and he doesn’t slide all the way down if he trips. It’s a simple climb after extended challenges. Halfway up, he even has a conversation with the outdoorsman who has, naturally, opted for The Obstacle. He tries to play it cool, but you can tell that he’s exhausted, subtly ruing the pointless struggle. By the time Nate reaches the summit and has to meet his agreement, addressing his new Master, the agreement barely appears so unpleasant. Who has concern for humiliation by this strange individual?
My Experience
In my playthrough, I opted for the stairs. Some part of my reasoning just {wanted to call